I've started going through a few tutorials, one of them being: https://www.sidefx.com/tutorials/pyro-fx-billowy-smoke/ [www.sidefx.com]
Ran into a few minor issues, but mainly rendering… Let talk about the minor issues first…
1) As the tutorials steps through the nodes created by the PyroFX>BillowySmoke shelf tool, it references parameters that I can't find anywhere: Crate_density node: Minimum Distance and Empty Interior? In fact, the crate density node in the tutorial seems to have much more parameters, including lots buried in tabs. Also edge location doesn't seem to exist… similar in the tutorial there appears to be noise tab, where you can set the sharpness…Any thoughts? Is the tutorial using different create density node?
2) Even though the sim looks pretty good, I add a point light, then camera, then Mantra node (std settings). But the render looks nothing like on screen. In fact, it looks like nothing at all… just a big blob of some white ink (no details, no shadows, not even shading)… it doesn't even resemble the shape of what I see onscreen. What am I missing?