Hello
I have created an HDA for use in 3dsmax as a modifier, and on my pc, everything is working fine, when I reopen my max project, as soon as I start a session from the Houdini engine window in 3dsmax, all the assets in the scene update and generate the proper geometry.
Now, on another team member's pc, we have setup Houdini indie with the proper license, tested a sample asset in 3dsmax, and tested applying my asset to a new object as a modifier, and everything works properly.
However, the objects I had already set up in the scene, do not appear to be “seen” by the engine. When we go to the modifier stack, there is just the “Houdini Digital Asset” placeholder modifier, but on the Houdini Engine window's parameters tab, we just see “no Digital Asset selected”.
We have even tried “open scene in Houdini” from the debug tab, and the only object that showed up was the new one we created to make sure the asset was working, confirming that the engine does not “see” the others.
I think maybe the problem is that the hda was on a different folder on my pc, but without the modifier/asset being recognized, I cannot get the “show Advanced options” at the bottom of the parameters window, to change the HDA path.
I have also tried adding the new folder to the “HDA search path”, “HDA load directory”, and even “otl search path” prior to starting the session, but still nothing.
Please help us solve this, thanks in advance