Hello
I've been fighting for a few days with these colliders.
I've made a simple digital asset and added it a box as collider in Houdini with a group named collision_geo. (I previsouly turned on Support Houdini Box Type and Sphere Type in the Plugin Settings in Unity)
However, in Unity, the collider seems to appear as a white box. As if Unity couldn't understand it was a collider. I've checked my nodes again and again, all seems right. (My other digital assets' colliders works perfectly well with the group collision_geo)
And when I unckeck the Houdini Box and Sphere Support, Unity recognizes the collider as a Mesh Collider. (juste like the Wall on the left)
Is there a bug or something with the Houdini Box and Sphere Collider support ? Or maybe am I doing something wrong ?
(I also tried with the unity_script method, however the collider doesn't update with the Digital Asset parameters, and I'm not good enough at programming to make my own scripts…)
(I'm working with Houdini 17.0.416 Indie version)
Edit : I've found the origin of the problem : it was the input order of the merge node. The collider needs to be the first node connected to the merge.
Well, that's a relief