Hi,
I have an issue with Fluid Vertex Animation Texture. I am testing it using the source data from GDC2017, and exporting FBX and textures via Houdini 17.0.416 and Game Development Toolset 1.119 from Git, then import them into UE4.21.
Here is the picture what shows the issue I have. It looks like some vertices sampling wrong pixels of position map.
When I migrate Static mesh and textures from UE4 project file of GDC2017 into fresh UE4 project, it works. But if I export Static mesh as FBX, then import to fresh UE4 project, it doesn't work. So I am assuming something wrong with FBX importer in UE4.
Does anyone success to make Fluid VTA work in 4.21? Does it require to use any specific FBX import in UE4? Any suggestions are welcome.
Thanks,
Makoto