Hello,
I am wondering if it is possible to alter an imported Houdini height field and height field nodes (for example applied noise, mask, erosion etc.) in Unity? If it is possible how do you go about it?
Or is it only possible to import a ‘fixed’ terrain from Houdini that can't be altered? What is then the suggested solution if I want to be able to do alteration to the terrain in Unity but need the data (for example for pathfinding to work or scattering trees) of the terrain to be accessible for other Houdini operations. Would Unity's terrain editor work so that I would be able to make a Unity terrain but access all the data I need from the terrain for the pathfinding as an example?
Thank you.