Hi there,
i am working on digital environments and want to use decals on them. I figured the “GameDev Decal Projector” is what i need, but honestly cant figure out how to use it or what it is actually doing? Can somebody explain? What is meant by “Projection Mesh”, the mesh i want to project onto my environment for example? What is the heightmap for? Could not find a tutorial for it.
Just to explain, what i want to do is add detail to my environments in certein places on top of the ground texture. I know i can do it by using camera projection for uv, but i guess there is a better way.
thanks