Mstislav Pavlov
March 28, 2019 11:45:26
Hi!
After i “successful” cook my asset output is empty, but in HEU_PDG Asset Link seems like all ok. I'm even try files from tutorial, it's doesn't work too.
Tutorial already outdated or i'm doing something wrong?
Unity: 2018.3.8f1
Houdini: 17.5.173
seelan
March 29, 2019 09:04:07
Did you turn on the autoload checkbox for the TOP node generating the result in HEU_PDGAssetLink? Got a screenshot of your HEU_PDGAssetLink interface?
Mstislav Pavlov
April 2, 2019 06:48:52
Hi, seelan!
Yes, i'm turn on checkbox for the TOP:
https://prnt.sc/n6cdx6 [prnt.sc]
Moreover it's “successful” cooked:
https://prnt.sc/n6cei0 [prnt.sc]
But in scene is nothing.
seelan
April 2, 2019 09:04:04
So it did generate the HEU_GeoSync object, with a valid file path it looks like. What do you see when you open that generated bgeo in Houdini? That bgeo must be a supported polygonal geometry for it to work in Unity.
Could you also try with moving it to C:\ instead of F:\ if F is mounted?
If you can, please attach the bgeo here so I can test it out.
Mstislav Pavlov
April 3, 2019 06:46:11
seelan
April 3, 2019 16:39:24
The bgeo file loads for me (a cube) if I create a gameobject and attach HEU_GeoSync component, and specify the path to the bgeo. Can you try the same method?
Mstislav Pavlov
April 4, 2019 06:40:19
Yes, it's must loading a cube. I tested as you say and it's doesn't work for me. May be problem in my version of unity?
seelan
April 4, 2019 15:31:09
Could be. Does the bgeo work for you in Houdini? Create a file SOP node, and specify the same path. It should load the cube.
You can also try creating a simple HDA with a box sop inside and check if it loads in Unity via the Houdini Engine plugin.
Which Houdini license are you using? Also, please try with a newer Houdini daily build.