Hello everyone,
I'm trying to use an .hda to send transforms to unity on which prefabs would be duplicated in Unity (with components & scripts attached, just ).
I tried to refer to the attribute instancer section of this page : https://www.sidefx.com/docs/unity/_instancing.html [www.sidefx.com]
But this section is not very verbose and sadly, I can't get it to work.
I attached a simple .hda I made for a test, and I can't get what's missing in there.
As is, the .hda outputs nothing in Unity, not even the “empty mesh” error. If we remove the instance sop node, the .hda outputs the grid as a mesh.
Thank you very much for any help you could provide me.