So I did the following, I have a folder with a lot of FBX files for various extruded aluminum profiles, all available in blank anodized aluminum and those with “_BLACK” in the filename are also available in black and those with “_MULTI” in the filename are in 8 different colors.
So I did the following: 3 file readers that use wildcards to read them all, another for _BLACK ones and one for the _MULTI files.
They are partitioned by distinct filename, and with some wedges I assign the material, the alu and black are just a wedge of 1 and the multi color wedge creates 3 colors per item. The wedges also create some extra attributes I use in the output filename.
I merge all those 3 streams into one big bucket of task and using a RopFetch I can render it all out locally just fine.
So far so good.. but now I'm trying to render it on the farm, not really necessary for this project but I want to get that workflow down as well.
Ideally I want to submit each workitem as a normal deadline Houdini job, but I don't think that's really possible?
So using the deadline scheduler i'm trying to run the tasks through deadline..
But this doesn't seem to work:
Error executing pre job script: script file "C:\Users\
\AppData\Local\Thinkbox\Deadline10\slave\GT\jobsData\5cd07523b658f89b0421c090\$HFS/houdini/pdg/types/schedulers/deadline_jobpreload.py" does not exist.
And that file does indeed not exist.
Is this part still under construction or am I missing something?
And second can we get custom attributes into the workitem spreadsheet? I'd like to put the @filename in there for example so I can click on that row and don't have to guess which file belongs to it: