Hello,
I've searched the forum but I did not manage to find information about that.
I can add Unity prefabs for the scatter/placement tool:
but after the bake I get game objects that are not link to the original prefab:
which makes it complicated to work with when prefab changes.
Is it possible to instantiate prefabs and maintain the link to the original?
Same way the PrefabUtility.InstantiatePrefab method does that when used in Unity C# scripts?
I'd appreciate pointing me in the right direction and information if that's doable or do I have to add workaround scripts inside Unity.
Cheers,
ST