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Root » Houdini Engine for 3ds Max » Passing polygon selections into HDA modifiers
RobinB
Hi.

Is there any way to pass a poly selection up the stack into an HDA modifier?

Alternatively, is there a way we could pass a selection set in as a group?

I don't see anything in the docs about operating on partial objects in 3ds Max.

Thanks
brooke_sidefx
There's currently no mechanism for either of those. The closest thing is passing in soft selections from 3ds Max to Houdini as a point attribute.

Please file RFEs for anything that you would like added to the plugin!
houGenie
yeah, that is strange it is not implemented. i mean this is a serious show stopper. when will sidefx add it? i think in maya it is possible.
DawidJanuszek
Yep Selection .hda via faces works cool in Maya . It should be implemented for 3dsmax either.
Also more options ( DCC callouts )in the DA tool itself should be available for Maya ( and 3smax too).
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