Passing polygon selections into HDA modifiers
- 6 posts
- Joined: April 2014
Is there any way to pass a poly selection up the stack into an HDA modifier?
Alternatively, is there a way we could pass a selection set in as a group?
I don't see anything in the docs about operating on partial objects in 3ds Max.
- 375 posts
- Joined: Aug. 2017
There's currently no mechanism for either of those. The closest thing is passing in soft selections from 3ds Max to Houdini as a point attribute.
Please file RFEs for anything that you would like added to the plugin!
- 22 posts
- Joined: June 2017
yeah, that is strange it is not implemented. i mean this is a serious show stopper. when will sidefx add it? i think in maya it is possible.
Edited by houGenie - March 14, 2020 16:44:37
Yep Selection .hda via faces works cool in Maya . It should be implemented for 3dsmax either.
Also more options ( DCC callouts )in the DA tool itself should be available for Maya ( and 3smax too).