Hey everyone,
I have created a wall that has it's faces extruded based on some rippling attributes.
I have tried the soft method because there are no changes in Primitive numbers so I assume the topology stays the same. When I try to export the vertex animation I get an “error rendering child:/out/Vertex_Anim_Extrude/render_position_and_packed_normal/render_position_and_packed_normal” message.
I do see there is a result, but when I import the result to my Unreal scene the result isn't matching with what is in Houdini. It looks like some faces are missing.
This is the same scene in Houdini
Anyone know what I should do? Or should I try another method?