Hey!
I use the GameDev Maps Baker in an HDA to generate normal maps for a cloth simulation.
The HDA is used in Unreal Engine to generate sheets covering various objects.
So…now I'd like to bake a normal map for the sheet to use in a material.
The normal maps need to baked once the sheet is finished simulating in UE4. Therefore I tried to expose the “Bake” button
from the Maps Baker, but I get the error "the selected subnet has references to nodes outside the subnet…etc".
Screenshot attached.
Is there a way to make this work (maybe through a fix?)
Since we're already generating assets inside the game engine it would be supercool to generate the maps from there as well!
Best regards,
Ron