Hi,
I work a lot for realtime 3D with Ventuz and spend a lot of time to make 3D content realtime ready. With animated UV you can achive nice effects and therefor a UV peeler function would be nice inside the game dev tool set. Currently I start learning Houdine and use for this task Modo, it has a nice UV peeler function. I donĀ“t know how to do such things manually inside Houdine. Is it possible to implement it in the tool set?
Tia,
jochen