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Jochen Hanisch
Hi,
I work a lot for realtime 3D with Ventuz and spend a lot of time to make 3D content realtime ready. With animated UV you can achive nice effects and therefor a UV peeler function would be nice inside the game dev tool set. Currently I start learning Houdine and use for this task Modo, it has a nice UV peeler function. I donĀ“t know how to do such things manually inside Houdine. Is it possible to implement it in the tool set?

Tia,
jochen
Ambrosiussen
Hi,

I think you're looking for the UV Flatten sop that was introduced in 17.0.
https://www.sidefx.com/docs/houdini/nodes/sop/uvflatten.html [www.sidefx.com]
https://vimeo.com/257186263 [vimeo.com]

Paul
Jochen Hanisch
I have to try it, a small pic to show it inside modo with one click
ctrl_paint
Seconded! I would love this tool, or some other sort of ‘rectify UV’ tool. The flatten UV sop makes it possible, but it's tricky when creating selections procedurally.
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