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Full Version: A way to set node flags in Houdini Engine C++
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Hello there,

We are currently working with the C++ Houdini Engine API to communicate with geometries (eg. modifying parameter values, adding nodes, etc…). The geometries we are interacting with have been constructed using the Houdini Desktop software. On the Houdini desktop app we are able to set various flags on specific nodes (in particular the render and display flag). Is there a function in the C++ API to achieve this? We looked in the documentation but without any luck.

Thank you very much for your help,
Best wishes
You can toggle the display flag with `HAPI_SetNodeDisplay` []
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