Posted a version 1.1.0 Release:
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/blob/v1.1.0/CHANGELOG.MD [
github.com]
1.1 Release
New features
- Added Centos 7 build
- RPR Render Settings moved to tab in “Render Settings” LOP node for use in Houdini.
- Image Gamma supported for GL textures
- Add support for alpha compositing render output. This allows overlaying on the Houdini background and viewport gizmos
- Support for UsdTransform2D nodes in shading (Only single level, not nested)
- Per object subdivision. Also added a HDA RPR Mesh Properties Node for specifying subdivision level in Houdini
- Support of doublesided meshes
- Support of HdDisplayStyle::displacementEnabled attributes
- Camera FStop, Focal Length, Aperture, Focus Distance and Clipping Range is supported on cameras
- Support for tapered width curves (linear curves only)
- Add debugging environment variable. Set HD_RPR_ERROR_OUTPUT_FILE=some_file.txt to dump USD errors when rendering with hdRPR in Houdini.
Fixes
- Fixed finding Hybrid.so on Ubuntu
- Houdini 18.0.311 changes orientation of Dome lights. Match this corrected behavior, but for users on older versions of Houdini can set HDRPR_INVERT_DOME_LIGHT_Z_AXIS=0 in enviroment variables to get old behavior.
- Hide “Error unsupported” warnings on hybrid modes
- Only Houdini 18 versions are shown in the installer script
- Fixed handling of USDUvTexture scale and bias
- Fixed an issue if an AOV was created but format changed
- Fix compilation warnings on macOS
- Subdivision is automatically enabled on objects with displacement
- Fix crash when releasing displacement nodes
- Render Quality setting is disabled on macOS
- Viewport “Headlight” is now removed when the user adds a light.