hi, I'm pretty new with all the houdini stuff still
can anyone tell me what would be the best nodes or steps to bake out a model textured with UDIMs to one tile?
not sure how one would approach this
Ambrosiussen
Hi,
1.File sop (load geometry)
2.Labs QuickMaterial (assign materials)
3. UV-Layout (reposition shells from UDIM layout to 0-1 layout)
4.Labs MapsBaker
Make sure you install SideFXLabs the get the Labs tools mentioned above.
Paul
Heks12
Hi Ambrosiussen,
I'm wondering if you could elaborate a little on the settings of these nodes to achieve this? I'm having difficultly getting a result, I think its falling apart on the 3rd step. I have a 6 x texture UDIM diffuse map which I'm trying to bake down to a single tile for the same mesh. Thanks for your help, these game tools are great.