I am using a simulation in a SOP with the RBD Bullet Solver in order to use the guided simulation feature in 18. I am running into an issue where I cannot export the sim to an FBX that I can read in Unreal since all the examples I can find online seem to require an Auto DOP network, and those networks don't seem to support the solver that can take geometry as a guide? I am quite new to Houdini so am still finding my way around, and this in particular has had me stumped for quite a while. Definitely appreciate any help that anyone can offer! Every time I try to export I either get nothing, or the geometry with no animation or bone hierarchy present.
Stephen