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Full Version: Create displacement map from "ParticleFluidSurface"
Root » Houdini for Realtime » Create displacement map from "ParticleFluidSurface"
kripto289
Hello,
I’m new to houdini,so I don’t know much.
Is there a way to import particle fluid surface (water fluid displacement) into a displacement texture map?
For example, oceanEvaluate node have “export to texture” tab and I can export displacement texture for FFT ocean.
Is it possible to do the same for a particle surface mesh?
mikelyndon-sesi
You could create a grid and use a ray node to get the distance from the grid to the particle fluid surface. That distance could then be exported as a texture map with something like the Labs Simple Baker which would give you a displacement texture.
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