Hi guys,
this is my first post here :-) Hope someone can give me a hint for my problem:
I try to emit smoke that falls down (because it is not warm) into a glas for example. Everything is working fine but it doesn't fill. Isn't there something like pressure that let the smoke on the ground get more and more until it overflows over the border of the glas?
Here is a capture of the viewport…
And here is the scene…
filling.hiplc [visual-emotion.tv]
I set Buoyancy to zero.
I already set dissipation to zero.
Or is something like this not possible with smoke?
Thank you so much for your help
Mark