Search - User list
Full Version: Filling a glas with smoke like water
Root » Technical Discussion » Filling a glas with smoke like water
markreinhardt
Hi guys,

this is my first post here :-) Hope someone can give me a hint for my problem:

I try to emit smoke that falls down (because it is not warm) into a glas for example. Everything is working fine but it doesn't fill. Isn't there something like pressure that let the smoke on the ground get more and more until it overflows over the border of the glas?

Here is a capture of the viewport…


And here is the scene…
filling.hiplc [visual-emotion.tv]

I set Buoyancy to zero.
I already set dissipation to zero.

Or is something like this not possible with smoke?

Thank you so much for your help
Mark
anon_user_40689665
browser isn't liking that link. try attaching the hipfile…
markreinhardt
Sorry, I've added a SSL Link – which is not a problem in my browser – as the certificate
is valid. But for the rest of the world as it seems :-) Please see the attached hip file…
N-G
Here is mine!
You can inject divergence field to help the smoke rises.
See the HIP file!
markreinhardt
Thank you so much – that's exactly what I want.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB