Filling a glas with smoke like water

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Hi guys,

this is my first post here :-) Hope someone can give me a hint for my problem:

I try to emit smoke that falls down (because it is not warm) into a glas for example. Everything is working fine but it doesn't fill. Isn't there something like pressure that let the smoke on the ground get more and more until it overflows over the border of the glas?

Here is a capture of the viewport…


And here is the scene…
filling.hiplc [visual-emotion.tv]

I set Buoyancy to zero.
I already set dissipation to zero.

Or is something like this not possible with smoke?

Thank you so much for your help
Mark
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browser isn't liking that link. try attaching the hipfile…
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Sorry, I've added a SSL Link – which is not a problem in my browser – as the certificate
is valid. But for the rest of the world as it seems :-) Please see the attached hip file…

Attachments:
filling.hiplc (801.3 KB)

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Here is mine!
You can inject divergence field to help the smoke rises.
See the HIP file!

Attachments:
filling FIXED.hiplc (820.7 KB)

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Thank you so much – that's exactly what I want.
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