anon_user_40689665
anon_user_40689665
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Consistent scale UVs like UVW Map in 3Dsmax Sept. 7, 2021, 8:21 a.m.
see attached,
uses a vopnet
uses a vopnet
Iron cores and hatred, I want an opinion. Aug. 30, 2021, 10:53 p.m.
PVKwith the right skills its possible...
I understand that there is no computer for calculating simulations in real time
1 core fluid sim by John Lin last year:
https://www.youtube.com/watch?v=4Y58Pg9tpSo [www.youtube.com]
and this one by Alex Mcleod... 10 years ago:
https://www.flickr.com/photos/25502060@N03/5407756540/in/album-72157610018291727/
Not useful for your work though, maybe reconsider doing sims if its too frustrating.
Do we really need Nuke or After Effects ? June 5, 2021, 7:19 p.m.
Probably still futile using it for tracking, roto and keying.
However with vex you get total control of the image without the risks that come with with glsl/gpu.
Having said that I'm really liking what I see with Tooll3 so-far...
However with vex you get total control of the image without the risks that come with with glsl/gpu.
Having said that I'm really liking what I see with Tooll3 so-far...