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Root » Houdini for Realtime » Smoke Render Artifacts
Maybe this is a common newbie issue? I am noticing a lot of my renders in Mantra and Texture Sheet are looking like this…
It could be the material is changing the density (multiplying against the input value) or your volume samples on the mantra ROP need to be increased.
Cool, I will try both of those!
set material
What about the opacity value?
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