Hi everyone,
For quick Prototyping, I'm using the SideFX Labs Color Gradient node. It works great for normal boxes or other meshes. In Houdini, it also works but when I import the HDA to Unreal the object stays white. The objects where it doesn't work are CopyToPoint Instances with a lot of Cubes. IT also doesn't wor with the normal color mode or Side FX QuickMaterials.
Any idea what I'm doing wrong?