With some help from SESI I was able to progress on the rig.
PROBLEM:
The problem I experienced was that I didn't use a non-time-dependent approach for creating the joints and the whole rig was updating every time I change the controls and it was super slow!
SOLUTION:
But the more correct approach, the quote from sesi:
Currently KineFX favours the approach of performing a build step on a non-time dependant part of the network and then transferring any input motion onto this (as opposed to building the geometry onto a time-dependant stream).
That approach was very helpful, but I had to rebuild many nodes for it.
CURRENT STATE
the direct video link
https://files.catbox.moe/ywn9kh.mov [files.catbox.moe]
So, the rig is in a better state now, the animation is in realtime even with hires geometry on my laptop.
The only downside is I still can't promote the controls to the upper level from the nested asset, I hope this gets fixed soon, I submitted this as a bug.
I can't share the rig just yet, I'm still working on some fixes and animation.
But there is a hip with some example, but it's not up to date.
https://www.sidefx.com/forum/attachment/7169bcb5b3c4b1a9c2811fb90b6d5977d7bb6032/ [
www.sidefx.com]
NEXT STEPS:
1.
I want to add muscles, what is the best way for it with KINEFX?2. a skin simulation with vellum
3. a good shader and hair for this doggy
4. improve animation
Thanks