Hi,
I would like to know it it's possible to have an animated value instead of a constant one.
Like for example, we want to wedge a sim, but instead of using a constant value for let's say the turbulence scale, we want to animate it to have it stronger at the beginning end null at the end.
I could easily create my differents animation and then make a switch which will be taking the wedge value, but it will be nice to have it directly inside of TOPs.
Thanks for the help
Edit: Added example file showing what I mean