Hullo--
This is an edit from earlier--
Using Engine I was able to import a particle cache into Maya just fine. Scale and color came through and were easily applied in Arnold. However, I need to recache the particles as a Maya nParticle cache to hand it off to someone else not using Houdini Engine. I can get it to cache the general position/lifespan, but it doesn't appear that any color/scale(radiusPP)/alpha(/transparency) information is in the re-cache. How can I make sure those attributes make it through to the nParticles cache?
Thanks!