So, I've created a custom interface to marshalling data to the hda.
Is there a way to make it appear in the list of possible inputs without messing much with the editor code?
I'm speaking about this list:
Currently I'm just using UNITY_MESH with high priority on my own interface (I'm checking for custom component in IsThisInputObjectSupported so I get an interface even if game object doesn't have mesh component).
It's working but I have a feeling that I'm missing something.