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SirMal
Hello!

I have been trying to parent geometries inside of Houdini and keep it inside of Unity when adding an HDA.

My problem is that I lose all parenting I have done when the HDA gets added inside of Unity.
I also tried to manually du the parenting of the meshes inside the HDA in unity but I lose it all has soon as I do a bake update.

Is there a way to keep the parenting inside Unity?

Ex: Making a Locker HDA, the handle should be a child geometry of the Door geometry


Thank you in advance for your help and have a nice day!
anthonyt2
Hi, unfortunately, the Houdini Engine API doesn't support the concept of parenting right out of the box. What I recommend is to have the door and the locker as separate HDAs, bake to GameObject, and then perform a "Bake Update" when you want to update that object.
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