Greetings fellow wizards!
I'm building a procedural medieval city for this challenge.
It's going to be kind of low poly for use in top down strategy cameras.
The main driving input for the shape is going to be a curve.
Besides that I'm planning on adding various features like generating roads and buildings, a main gate with a wall offset slider, a castle based on the size of the city and various other things.
This is my progress so far, the input curve driving the walls and towers of the city.
Have fun to all participants