How do I set a HDA mesh to have no collision in ue4? By default it uses every polygon for collision. When I try to set the mesh in my scene to ‘no collision’ it changes back to Block All when I press play. All suggestion welcome!
Ignore the ramblings of a madman... when I came back to this the next day, it was all working as expected. Nothing to see here, move along
evilpikmin
Dec. 16, 2021 11:04:43
In case anyone else finds this and needs to do something similar, this is from another post and is how I set NoCollision on my HDA generated meshes in unreal:
use a generic uproperty attribute, but the collision presets are a special one, as its internal value is named differently:
add a “unreal_uproperty_CollisionProfileName” string attribute.
Set its value to the name of the collision preset you want to use, “Block All” in your case.
Hope this helps somone
JoseBringas93
Oct. 12, 2023 11:42:54
evilpikmin CollisionProfileName
Hey! Could you provide an example of this please, ty!
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