Ignore the ramblings of a madman... when I came back to this the next day, it was all working as expected. Nothing to see here, move along
How do I set a HDA mesh to have no collision in ue4?
2200 2 1- evilpikmin
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Ignore the ramblings of a madman... when I came back to this the next day, it was all working as expected. Nothing to see here, move along
Edited by evilpikmin - Sept. 21, 2021 13:46:33
- evilpikmin
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In case anyone else finds this and needs to do something similar, this is from another post and is how I set NoCollision on my HDA generated meshes in unreal:
use a generic uproperty attribute, but the collision presets are a special one, as its internal value is named differently:
Hope this helps somone
use a generic uproperty attribute, but the collision presets are a special one, as its internal value is named differently:
- add a “unreal_uproperty_CollisionProfileName” string attribute.
- Set its value to the name of the collision preset you want to use, “Block All” in your case.
Hope this helps somone
- JoseBringas93
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