Dave Rose

evilpikmin

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Assigning vertex colour channels for use in Unreal June 4, 2025, 4:37 p.m.

Ah yes perfect! Thank you for the direction, Ive got it all working now and learned a bit more VEX in the process.

Thanks!

Assigning vertex colour channels for use in Unreal June 3, 2025, 1:04 p.m.

Hi all! I have some of this working but Im not quite sure where to go next. I have created a top to bottom ramp in vert colours which I want in the red channel. I have ambient occlusion in the green channel and a random colour effect in the blue channel. BUT I cant figure out how to combine the channels. Problem, when I generate random colours it affects all channels where ideally I would like to randomise only the BLUE channel. Same when generating the colour ramp, I only want it to affect the RED channel. Im poking around at VEX and trying an approach with a Vertex VOP but I dont know enough about either to make it happen. All help appreciated, even if its just advice on the approach to take!

Cheers!

The Houdini Engine for Maya plugin could not be initialized May 31, 2025, 1:58 p.m.

Hi all, does this method still work or has something changed recently? I am getting the error:

The Houdini Engine for Maya plugin could not be initialized.

The path to libHAPIL is invalid. Please double-check the value in Houdini Engine>Preferences...


I have followed the steps above but still not working for me. any help appreciated!