Jose Bringas

JoseBringas93

About Me

Junior Tech Artist

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LOCATION
East york, Canada
WEBSITE

Houdini Skills

BEGINNER
Procedural Modeling  | Environments  | Digital Assets  | Character Rigging  | Realtime FX  | VEX  | Python

Availability

Not Specified

Recent Forum Posts

Filtering points by name attribute March 1, 2024, 3:54 p.m.

TY Tom, will try it out!

Filtering points by name attribute March 1, 2024, 2:09 p.m.

hi everyone,
How can I group a selection of points/joints using VEX in this case? Let's say I only want to group all points named "spine". I believe I will have to set a specific if statement to my name attribs to achieve it but I'm not sure how to proceed with it.

I'm aware there are many ways to group specific points (group node, delete joints SOP) but I just want to try it out using vex cause then I think I can have further control on my selection type for future cases while keeping it procedural not only for one, but many more skels. Thanks everyone!

PD: do you guys recco any source to start digging into modifying/creating VEX groups by attributes?

Houdini API in blueprints issue Dec. 12, 2023, 2:53 p.m.

Hi there. I'm noticing that with HE2, I can't automatically refine proxy for my HDA using the same script I had with the preivous version of HE. Not sure what's causing it but my HDA temp mesh recooks everytime but doesn't refine proxy. Any hints? With OnProperty function, I should be able to automatically update input, float parameters coming from HDA but this is not the case.

Im adding the button that supposly has to refine my HDA. I use it in a function called OnPropertyChanged, that in theory, should update as soon as there's any change.