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Full Version: Old Bridge Procedural Modeling,
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Sweetener
random plank translates, extrudes, pscale poly bevel, Booleans for worm holes.
random point distances on the line.
PolyMarvels
Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
Sweetener
SIgor420
Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
yes the look will be similar with changing parameters, most prams are attribute randomness/controlled driven.
TangheStudent
I like the way u dailed in the parms on the wood bevel.
Probably best to do the wormholes with texturing.as booleans are expensive.
donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Sweetener
donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
pardon me for late reply, its an apprentice file, and modeling only
Sweetener
donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.

Hi,
here is the bridge file,
https://drive.google.com/file/d/1mumpCTJPFAlKL07UZ485MWkzHaMMk-gG/view?usp=sharing [drive.google.com]
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