Search - User list
Full Version: Unity Negative Transform Scaling
Root » Houdini Engine for Unity » Unity Negative Transform Scaling
Myles Lambert
Hello!
I'm using Houdini in Unity to export out a bunch of collision meshes and generate a clean mesh smoothed mesh from them. This is working well other than when one of those collision meshes has inverse scaling on their transforms. It appears this comes into Houdini incorrectly scaled.

Is this a known issue?
Myles Lambert
After some digging into this I believe I've isolated the issue to HEU_InputUtility::UploadInputObjectTransform.
HEU_HAPIUtility.GetHAPITransformFromMatrix returns an absolute scale irrelevant of the input matrix.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB