Unity Negative Transform Scaling

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Hello!
I'm using Houdini in Unity to export out a bunch of collision meshes and generate a clean mesh smoothed mesh from them. This is working well other than when one of those collision meshes has inverse scaling on their transforms. It appears this comes into Houdini incorrectly scaled.

Is this a known issue?
Edited by Myles Lambert - April 28, 2022 18:39:49

Attachments:
InverseTransform.png (652.6 KB)
Result.png (497.5 KB)

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After some digging into this I believe I've isolated the issue to HEU_InputUtility::UploadInputObjectTransform.
HEU_HAPIUtility.GetHAPITransformFromMatrix returns an absolute scale irrelevant of the input matrix.
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