I´m trying to export an RBD sim to unreal (basically following this method https://www.sidefx.com/tutorials/project-titan-train-destruction-fx/i [www.sidefx.com] )

Everything works fine but ther is a slight offset in the position of the fractured pieces. Does someone faced the same problem? I imported everything as the tutorials/dcoumentation says, also tried 2 position textures...