shelghost
Hi there, I am new to this forum, so hi to you all.
I have a Geometry inside a SOP network that I would like to always face the camera (it's a 2D tree texture on a poly plane). I've searched everywhere in the forum and wasn't able to find anything
Thanks for your time
- Append a primitive SOP after your geometry.
- Turn on “Do Transform”
- Select the camera object as the “Lookat Object”
- Adjust the “Up-Vector” for proper orientation
Oh, you might want to ensure that each primitive has unique points (either the facet or the fuse SOP).