Hi there, I am new to this forum, so hi to you all.
I have a Geometry inside a SOP network that I would like to always face the camera (it's a 2D tree texture on a poly plane). I've searched everywhere in the forum and wasn't able to find anything
Thanks for your time
How to orient a SOP so that it faces camera ?
10569 7 2- shelghost
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- goldfarb
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My problem is this : The SOP I want to orient to the camera is part of a bigger network that defines the ground on which the trees are growing and I only want to rotate the trees, not the ground…
I didn't know sprites could be used for something else than particles :shock:
I have find info on that !!!
I didn't know sprites could be used for something else than particles :shock:
I have find info on that !!!
- mark
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shelghost
Hi there, I am new to this forum, so hi to you all.
I have a Geometry inside a SOP network that I would like to always face the camera (it's a 2D tree texture on a poly plane). I've searched everywhere in the forum and wasn't able to find anything
Thanks for your time
- Append a primitive SOP after your geometry.
- Turn on “Do Transform”
- Select the camera object as the “Lookat Object”
- Adjust the “Up-Vector” for proper orientation
Oh, you might want to ensure that each primitive has unique points (either the facet or the fuse SOP).
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