Michael Goldfarb


About Me

Technical Director


My Talks

obj-image EUE
Rigging in Houdini 16

My Tutorials

obj-image Beginner
Rigging Series 2 | Capturing Geometry
obj-image Intermediate
Rigging Series - 05 Left Leg
obj-image Intermediate
Rigging Series - 04 Left Hand & Left Arm Completion
obj-image Intermediate
Rigging Series - 03 Left Arm
obj-image Intermediate
Rigging Series - 02 Head, Eyes & Neck
obj-image Intermediate
Rigging Series - 01 HDA & Spine

Recent Forum Posts

Set a Box size based on Asset Input Size Jan. 15, 2020, 1:42 p.m.

you could reference the bounding box of the input to the HDA

see: https://www.sidefx.com/docs/houdini/expressions/opinput.html [www.sidefx.com]

Setting @P.y Flatten PolyFill Jan. 13, 2020, 3:48 p.m.

turn OFF Deform Patch on the PolyFill - that should make a flat surface.

Mirror Capture Weights Jan. 9, 2020, 1:57 p.m.

the first issue is that the ‘geo_skin’ node's selection flag is OFF - this will prevent selecting points, you should turn this back on.

when manually adding bones you must only add the bones you want to use as source bones to the From field
and only add bones you want to use as the destination to the To field
From : “Head_Head_bone/cregion 0”, “L_Arm_clavicle/cregion 0”
To : “Head_Head_bone/cregion 0”, “R_Arm_clavicle/cregion 0”

Note that in this example the head in is both fields - you'll want and bones in the middle to be in both fields
“L_Arm_clavicle/cregion 0” is in the From field
“R_Arm_clavicle/cregion 0” is in the To field

this will take the weights from the Left and send them to the Right.

hope that helps

this tutorial was just published if you haven't seen it yet:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]