In Part 4, we will rig the Left Hand and complete the Left Arm. The Hand will have global and individual controls for finger curl, splay, fan and flex. The Left Arm and Hand will be mirrored to the Right side. We will finish the Left and Right Arms by adding the twist for both upper and lower arm bones, and add some optional automatic controls to drive the shoulder.


  • harryabreu 11 months, 3 weeks ago  | 

    Thank you very much Mr Goldfarb :)
    Now is time to Character Riggging in Houdini.
    A lot of people know the Houdini's Power in VFX but now is time to show Character animation.
    Let's Go ;-)

  • Ryanradcliffe3 11 months, 3 weeks ago  | 

    Great Tutorials! This is helping me to learn Houdini rigging very smoothly. Quick question, why don't you use Houdini's built in IK from bones tool? Is the setup not ideal?

    • goldfarb 11 months, 3 weeks ago  | 

      The IK From Bones tool sets up it's own control objects and animation interface, since the asset being built in this series uses it's controls and interface it was simpler to just do everything manually - plus it help users learn how to do these things :)

  • noirshinobi 11 months, 3 weeks ago  | 

    Thanks for the great tutorial! But where is the download link for last two scripts?

  • iceBar0n 11 months, 3 weeks ago  | 

    Thank you Mr Goldfarb ! Im checking sidefx website every day for your new rigging series :)

    • miccetro 11 months, 3 weeks ago  | 

      Don't hold your breath, next one won't come out until November, lol.

  • kishchris 11 months, 3 weeks ago  | 

    love the series ! Thanks for creating it !

  • seifdune 11 months, 3 weeks ago  | 

    Bone split script ?

    • goldfarb 11 months, 2 weeks ago  | 


      It'll be uploaded asap!


      • noirshinobi 11 months, 2 weeks ago  | 

        and what about twist expr script? :)

  • jon3de 11 months, 2 weeks ago  | 

    Thank you very much!!! This series are so awesome. You have some serious teaching skills!!

  • seifdune 11 months, 2 weeks ago  | 

    Please another two scripts(mirror hda parameter and op)

  • David_Kahl 11 months, 2 weeks ago  | 

    Really cool material Michael! Can't wait to digg into all of it!

  • captainbuckfish 11 months, 2 weeks ago  | 

    Loving these tutorial. Will there be a tutorial about capturing weights and painting weights in the future?

    • goldfarb 11 months, 2 weeks ago  | 

      yes. a second series on capturing will follow this one.

      • lou78 9 months, 3 weeks ago  | 

        I know it makes a lot of requests, but a bit of muscle series coming along the capturing one would be a great add.

  • jorgemartinsegura 11 months, 1 week ago  | 

    Really cool material! will be implemented matching FK - IK and viceversa in the next lessons??

    • goldfarb 11 months, 1 week ago  | 

      yep - the last video has a walk through of the scripts.

  • Island 10 months, 2 weeks ago  | 

    It looks good, but coming in without having done other tutorials on rigging, why is it necessary to change the original null to rotate downward in x axis? If one creates bones directly on top view of a hand, they will rotate in y direction. Secondly, at around 6 min 40 sec, you access something on the rigging menu that doesn't exist on my installation under "rigging". That was confusing.

  • edschiffer 9 months, 3 weeks ago  | 

    Hi Goldfarb,
    the ZIP doesn't contain the Mirror HDA Parameters and Opchange scripts. I'll retype these, but maybe would be good to add so it fixes for everybody...
    thanks for the lessons!

    • Ivo van Roij 3 months, 3 weeks ago  | 

      All the rigging series tools for the shelf are already in Houdini. Just add the "rigging series" tab and there you go.
      - Ivo

  • edschiffer 9 months, 3 weeks ago  | 

    I've typed the Mirroring scripts missing and packed all scripts up to now into a shelf. maybe this helps someone:

    • oleg_zv 9 months, 1 week ago  | 

      thank you

  • sidenimjay 1 month ago  | 

    Question for Mr Goldfarb ... when you offset the meta bone controls, you are doing it with the transform and then offsetting the it not easier to use the Misc Tab Display Center or is there a deeper reasoning for the method you have chosen?

    Great series!

  • mechmedved 1 month ago  | 

    How can i fix the problem? When i switch between IK and FK the bone(arm bone) is turning, but i don't need it.

  • videlam 3 weeks, 6 days ago  | 

    Hello me again, in the script Split Bone the input should be converted to a string.

    numbone = netparent.createNode("bone", name + "_" + str (prefix))

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