In Part 4, we will rig the Left Hand and complete the Left Arm. The Hand will have global and individual controls for finger curl, splay, fan and flex. The Left Arm and Hand will be mirrored to the Right side. We will finish the Left and Right Arms by adding the twist for both upper and lower arm bones, and add some optional automatic controls to drive the shoulder.


  • harryabreu 2 months, 2 weeks ago  | 

    Thank you very much Mr Goldfarb :)
    Now is time to Character Riggging in Houdini.
    A lot of people know the Houdini's Power in VFX but now is time to show Character animation.
    Let's Go ;-)

  • Ryanradcliffe3 2 months, 2 weeks ago  | 

    Great Tutorials! This is helping me to learn Houdini rigging very smoothly. Quick question, why don't you use Houdini's built in IK from bones tool? Is the setup not ideal?

    • goldfarb 2 months, 2 weeks ago  | 

      The IK From Bones tool sets up it's own control objects and animation interface, since the asset being built in this series uses it's controls and interface it was simpler to just do everything manually - plus it help users learn how to do these things :)

  • kristalnystalin 2 months, 2 weeks ago  | 

    Thanks for the great tutorial! But where is the download link for last two scripts?

  • Den4ik 2 months, 2 weeks ago  | 

    Thank you Mr Goldfarb ! Im checking sidefx website every day for your new rigging series :)

    • miccetro 2 months, 1 week ago  | 

      Don't hold your breath, next one won't come out until November, lol.

  • kishchris 2 months, 2 weeks ago  | 

    love the series ! Thanks for creating it !

  • seifdune 2 months, 1 week ago  | 

    Bone split script ?

    • goldfarb 2 months, 1 week ago  | 


      It'll be uploaded asap!


      • noirshinobi 2 months, 1 week ago  | 

        and what about twist expr script? :)

  • jon3de 2 months, 1 week ago  | 

    Thank you very much!!! This series are so awesome. You have some serious teaching skills!!

  • seifdune 2 months, 1 week ago  | 

    Please another two scripts(mirror hda parameter and op)

  • David_Kahl 2 months, 1 week ago  | 

    Really cool material Michael! Can't wait to digg into all of it!

  • captainbuckfish 2 months, 1 week ago  | 

    Loving these tutorial. Will there be a tutorial about capturing weights and painting weights in the future?

    • goldfarb 2 months ago  | 

      yes. a second series on capturing will follow this one.

      • lou78 2 weeks, 2 days ago  | 

        I know it makes a lot of requests, but a bit of muscle series coming along the capturing one would be a great add.

  • jorgemartinsegura 2 months ago  | 

    Really cool material! will be implemented matching FK - IK and viceversa in the next lessons??

    • goldfarb 2 months ago  | 

      yep - the last video has a walk through of the scripts.

  • Island 1 month ago  | 

    It looks good, but coming in without having done other tutorials on rigging, why is it necessary to change the original null to rotate downward in x axis? If one creates bones directly on top view of a hand, they will rotate in y direction. Secondly, at around 6 min 40 sec, you access something on the rigging menu that doesn't exist on my installation under "rigging". That was confusing.

  • edschiffer 2 weeks, 2 days ago  | 

    Hi Goldfarb,
    the ZIP doesn't contain the Mirror HDA Parameters and Opchange scripts. I'll retype these, but maybe would be good to add so it fixes for everybody...
    thanks for the lessons!

  • edschiffer 2 weeks, 1 day ago  | 

    I've typed the Mirroring scripts missing and packed all scripts up to now into a shelf. maybe this helps someone:

    • oleg_zv 2 days, 1 hour ago  | 

      thank you

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