Duncan Buckley

captainbuckfish

About Me

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Freelancer
Location
Japan
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Recent Forum Posts

New volume sourcing in pyro vs gas fields Nov. 17, 2019, 7:57 p.m.

So I watched the old illume video on pyro tricks by Jeff and he worked using gas particle to field. Now we have the new pyro node and source atts workflow is there any reason to use this type of workflow?

Don't want to start delving into it if its outdated.

Cheers,

Duncan

Why are materials and textures in Houdini so hard to use!!? April 21, 2019, 6 a.m.

Hi,

Frustrated with this now, should be a simple job. Can do in a few clicks in C4D.

I have a tiff sequence from afx, its an animated logo. Want to overlay this onto a mesh that has a texture applied already.


Tried using the Principled shader to add the texture but cant move the texture around over the mesh without messing about adding Transform Matrix and UV position.


Anybody have any examples of adding decals to models in Houdini as this is really annoying me now.

Cheers

FEM/Vellum muscle workflows April 8, 2019, 11:36 p.m.

After watching Framestores Creatures & Houdini Production Talk and seeing the awesome muscle systems in place there I really wish there was more information about muscle workflows.
Not much known about the tissue solver, wondering if new workflows will be born from vellum seeing how FEM is quite slow for most tasks.

I hope there will be more talks, tutorials about muscle systems.

Any resources people can point mew in the direction of to get more information?