Duncan Buckley


About Me



Recent Forum Posts

Muscle system and fbx animations June 11, 2018, 10:57 a.m.

Hi hope someone can shed light on this.

making animations in Akeytsu to test the muscle system in Houdini. Exported fbx from Akeytsu and brought into Houdini, everything working fine.

Created stoke muscles and attached to bones but when I displace the mesh i get errors on the geometry. Also the muscle centres seem to be out of place from where the muscles are?

What am I doing wrong here?

Hip attached

Many thanks,


volume collision for particles and packed geo Nov. 13, 2017, 7:30 a.m.

Good Evening,

I have used volume collisions for particles and pyro where you make a VDB and use a static solver using a proxy volume. This works great but I want to use the same approach with packed geo.

I tried the same approach but it doenst recognise the collision object. Is there something I have done wrong here or is this method not possible?

Kind Regards,


Soft selection cluster Nov. 7, 2017, 8:44 p.m.

Wish there was a simple way to do this. Suppose you could create your own tools that creates a falloff radius and then apply that to the transform but not sure exactly how you would work that out.

I created some geo objects and added a control sop inside so i could snap to the mesh. Nice to have a visual icon and then clean transforms for animation. I linked the soft transform to that position. I will only be moving not rotating the points about so this worked out ok.

Any pitfalls or issues using this method you can see?