Philo Calhoun


About Me

United States of America


Recent Forum Posts

Flickering on animation April 24, 2018, 11:32 a.m.

The description in your link above for arclen was not particularly intuitive, but your solution was very helpful. The index of a curve and way of expressing what node was being measured were not things that I could have figured out with the links.

Flickering on animation April 23, 2018, 11:02 a.m.

Thank you again. I would never in a million years have been able to come up with that expression on my own with SideFx help and Google.

Flickering on animation April 22, 2018, 11:04 a.m.

That is VERY helpful. Rotating one Uv texture -90 degrees made the need to map v coordinates from u coordinates not necessary. The digital asset idea will make this process easier and I liked that your method doesn’t require a 359 degree open arc and adjusting the fuse distance.

Is there a way in uv transform to put in an expression that scales the y axis by arclen circle divided by arclen curve?