Recent Forum Posts
Clean up the UV SOP Nodes List/Workflow? Aug. 12, 2020, 8:24 p.m.
Uv texture is generally used on a line or curve as you are creating the model. There isn't really an equivalent of that in maya that I know of. If you want to do seams on a finished model, it is uvflatten. If you want spherical, cyllindrical or planar mapping, use uvproject. Uvpelt is mostly an older and less useful way of pelt mapping.
Clean up the UV SOP Nodes List/Workflow? Aug. 12, 2020, 5:46 p.m.
Uv flatten is generally my first pick
Exporting format but with textures Aug. 12, 2020, 11:57 a.m.
If the UVs are set up properly, it would be easy to recreate the materials in Blender if you exported as an obj file from Houdini Apprentice. It isn't automatic, but so long as you aren't using point color but an actual texture, you shouldn't have any problem. Uv's do get exported with obj files, so you just need to attach the texture maps to the material in Blender the same way you did in Mantra materials.