This tutorial will go over the process of importing an Object level character rig into the SOP context, and how to use KineFX tools to retarget imported animation onto this geometry based rig, then export this animation back to the Object Level.


  • Harold1007 2 years, 9 months ago  | 

    Thanks for sharing this!

  • rainstarsparkling 2 years, 9 months ago  | 

    Excellent! Thanks for sharing

  • easterly 1 year, 11 months ago  | 

    at around 3.00 he puts down a null object, which visualizes three points which can then be rotated/animated. My null object does not show the points no matter what mode or view options are set. Anyone else have this problem? Geometry spreadsheets shows the same coordinates for the points as briefly seen in the video.

    • easterly 1 year, 11 months ago  | 

      In case anyone else has this issue: hit Reload on the scenecharacterimport node.

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