This tutorial will go over the process of importing an Object level character rig into the SOP context, and how to use KineFX tools to retarget imported animation onto this geometry based rig, then export this animation back to the Object Level.

COMMENTS

  • Harold1007 3 weeks, 2 days ago  | 

    Thanks for sharing this!

  • rainstarsparkling 2 weeks, 5 days ago  | 

    Excellent! Thanks for sharing

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