try to fill some of those holes first, use polyFill etc
and I think the mesh needs to be reversed also
HTH
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Rigging » Surfacing Bad Skeletal Geo with VDB
- goldfarb
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Rigging » Weight Painting.
- goldfarb
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yes, I go through it in the tutorial
but the main difference is that jointcapturebiharmonic:
does a bunch of stuff that you don't know about and don't have much control over (and I'd argue don't need)
hides everything from you - so you don't know what is going on, and can't figure out how to fix something if it doesn't give the results you expect.
the biharmonic capture in Houdini is the best that I've ever used, and with some planning, breaking up your mesh into logical pieces, using different resolution tet meshes (see the tutorial) etc will give you the best results
but the main difference is that jointcapturebiharmonic:
does a bunch of stuff that you don't know about and don't have much control over (and I'd argue don't need)
hides everything from you - so you don't know what is going on, and can't figure out how to fix something if it doesn't give the results you expect.
the biharmonic capture in Houdini is the best that I've ever used, and with some planning, breaking up your mesh into logical pieces, using different resolution tet meshes (see the tutorial) etc will give you the best results
Rigging » Weight Painting.
- goldfarb
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if JointCaptureBiharmonic is giving youtroubles I would just do it maualy
place down a TetConform and feed your mesh into it
place down a Bone Capture Lines and feed you joints into it
place down a Bone Capture Biharmonic
feed the original mesh into the first input
the result of the tetconform into the second input
I have ALWAYS found this to be a better result than any other capture method I used
there is a (kinda old) tutorial here:
https://www.youtube.com/watch?v=vinCWv20Ib4 [www.youtube.com]
you can skip down to 01:44:30
place down a TetConform and feed your mesh into it
place down a Bone Capture Lines and feed you joints into it
place down a Bone Capture Biharmonic
feed the original mesh into the first input
the result of the tetconform into the second input
I have ALWAYS found this to be a better result than any other capture method I used
there is a (kinda old) tutorial here:
https://www.youtube.com/watch?v=vinCWv20Ib4 [www.youtube.com]
you can skip down to 01:44:30
Rigging » how to transfer muscle and bone anatomy
- goldfarb
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Topotransfer should give you a start
I haven't had a chance to try it but that would be my first thought.
I haven't had a chance to try it but that would be my first thought.
Technical Discussion » Paint / Click add one point at a time?
- goldfarb
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TopoBuild might be what you're looking for:
https://www.sidefx.com/docs/houdini/nodes/sop/topobuild.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/topobuild.html [www.sidefx.com]
Houdini Learning Materials » Slide an Object on Ground Plane
- goldfarb
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if the Cube only has gravity applied (which would be a force of (0, -9.8, 0) ) ...then why would it move in any other direction?
there is likely a step in whatever tutorial you're following that adds some force that you've missed.
hope that helps.
there is likely a step in whatever tutorial you're following that adds some force that you've missed.
hope that helps.
Houdini Learning Materials » PROJECT TITAN Pipes tool?
- goldfarb
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Work in Progress » Rigging\KineFX tests
- goldfarb
- 3459 posts
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great stuff deviner!
better link to the model > https://jessoneill.artstation.com/store/oJaO/canine-anatomy-model [jessoneill.artstation.com]
better link to the model > https://jessoneill.artstation.com/store/oJaO/canine-anatomy-model [jessoneill.artstation.com]
Technical Discussion » Deleting the beginning characters of a string
- goldfarb
- 3459 posts
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you could try split()
https://www.sidefx.com/docs/houdini/vex/functions/split.html [www.sidefx.com]
and use the string ":" as the separator
https://www.sidefx.com/docs/houdini/vex/functions/split.html [www.sidefx.com]
and use the string ":" as the separator
Houdini Lounge » Where is the advanced Facial rig??
- goldfarb
- 3459 posts
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Hi
with Houdini 18.5 some aspects of the Autorigs were refactored, and this work was planned for the face rigs, but with the advent of KineFX it was decided that the time it would take refactoring them would be better spent on newer KineFX based workflows, including facial rigging.
with Houdini 18.5 some aspects of the Autorigs were refactored, and this work was planned for the face rigs, but with the advent of KineFX it was decided that the time it would take refactoring them would be better spent on newer KineFX based workflows, including facial rigging.
Technical Discussion » Pose scope questions.
- goldfarb
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Houdini Indie and Apprentice » Houdini Upgrade
- goldfarb
- 3459 posts
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questions about pricing/licensing are best amswered by support - support@sidefx.com
but you might want to look into Renting also
but you might want to look into Renting also
Houdini Indie and Apprentice » Using sound to change light parameters for a dalek's eye?
- goldfarb
- 3459 posts
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CHOPs also supports MIDI - so if your max patch can send midi you can use that to drive whatever you'd like
Houdini Lounge » Is it legally ok to buy 3 indie license for small team
- goldfarb
- 3459 posts
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if you ever have any questions about licensing Houdini please feel free to contact support and they'll be happy to provide the information you need.
Houdini Lounge » Boolean outside camera area!
- goldfarb
- 3459 posts
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Houdini Lounge » Wrap3 in Houdini
- goldfarb
- 3459 posts
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you may also want to try adding those areas to the Rigid Primitives parameter…
see the help card for more info.
see the help card for more info.
Technical Discussion » Rigged Character- Rigging Bug when moving in World Space
- goldfarb
- 3459 posts
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I exported the AutorigsSettings from your Rig and built a new rig, but I can't reproduce the errors you're reporting…
if you're able to track down what has caused this please let us know with a bug report.
thanks
if you're able to track down what has caused this please let us know with a bug report.
thanks
Houdini Lounge » Houdini Indie License
- goldfarb
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if you have specific questions about how Houdini is licensed or need more details about the terms, an email to support is your best place to start.
Houdini Lounge » Group Weight ?
- goldfarb
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Houdini Indie and Apprentice » Alignpose breaking the rig.
- goldfarb
- 3459 posts
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hi
can you upload your rig file and I can have a look, also what version of Houdini are you using?
can you upload your rig file and I can have a look, also what version of Houdini are you using?
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