Recent Forum Posts
Technical Math question - involving arcs! July 25, 2017, 6:54 a.m.
Also, that first bit… you could use
float p = fit(@ptnum, 0, @numpt-1, 1, 0);
Blurring non moving objects July 22, 2017, 3:46 p.m.
You could also add a velocity attribute and render it with motion blur. Just set the velocity attribute to the direction you'd like to blur it.