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yuliam
Hello all!
I have been trying to export a simple non biped skeleton for Unreal using the ROP FBX Character Output node, but I keep getting errors.
Currently getting this one:
"Missing 'transform' float point attribute in capture pose "
Any idea what it could be, or any updated tutorial that could help?
Thanks in advance!
Enivob
Have you watched Thomas' tutorial?
https://www.sidefx.com/tutorials/how-to-export-houdini-crowd-agents-to-unreal-engine-1/ [www.sidefx.com]
yuliam
Thanks, I resolved it! For anybody bumping into this, this setup has worked for me.
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