Hello,
I create a forest in houdini, and its animated (like a shockwave, that chages rotation and color).
And now i'm trying to render in unreal, using te sequencer.
I created the hda and importe it in unreal, and the point information its all there, but not the animation.
What am i doing wrong, someone can help me?
Btw, i try to use alembic, but there are so many polygons that my pc, crash every time press save to disk.
Tank you,
Marcos