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cg_marcosmorais
Hello,
I create a forest in houdini, and its animated (like a shockwave, that chages rotation and color).
And now i'm trying to render in unreal, using te sequencer.

I created the hda and importe it in unreal, and the point information its all there, but not the animation.

What am i doing wrong, someone can help me?

Btw, i try to use alembic, but there are so many polygons that my pc, crash every time press save to disk.

Tank you,
Marcos
liang444366454
You need niagara setting this point and proxy mesh .
cg_marcosmorais
liang444366454
You need niagara setting this point and proxy mesh .

Thank you for the reply!
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